Global Agenda Pricing
Wednesday, October 21st, 2009
Hi-Rez Studios released a note about their pricing model for Global Agenda. Looks like they’re doing a hybrid FPS/MMO model (fitting, I guess) where you can either buy the game as a one-time purchase and enjoy FPS matches as much as you want (for about $50) or you can go the MMO model and pay the usual $12 per month (or $33/quarter or $120/year) and get the FPS plus the MMO with the dynamic world (where your side’s victories translate into territory control).
It’ll be interesting to see how this plays out and if it turns out to be successful.
I’m still curious, though, as to whether or not the dynamic territory control thing is going to work. I beta tested a BattleTech multiplayer game (I wouldn’t call it a “real” MMO but it was close) where the number of match victories in a region would determine the control of that region for a house. It was a really cool system because you could look at the sector map and see how your house was losing ground in this one area so you could jump over there and queue up for a match in that area (the matches were 4v4 unless everyone agreed to enter then you could have power-play matches of 2v3 or even 1v4).
The problem? You could go to bed and check in the next day to find your house has been wiped off the map. All it took was a concerted effort by a particular house when everyone else was either offline or disorganized and your house would basically not exist any more. And it literally took a few hours so it could happen overnight.
Obviously, with proper controls, you could keep this under control. Maybe certain “base” regions could never be taken, some sort of automated/AI-based “special events” logic could knock certain regions into neutrality or maybe there would just be a timer ticking down so you had to maintain a region (chalk it up to loyalties and rebellion) or lose it after a time.

