Archive for the ‘Sony Online Entertainment’ Category

SWG: The downsizing continues

Friday, October 9th, 2009

Lookie here…another downsizing hits SOE’s SWG server list:

Due to the overwhelming success of the recent Free Character Transfer Service, we want to inform you that on October 15, 2009, at 5:00 PM PDT, Sony Online Entertainment (SOE) will close the following 12 Star Wars Galaxies servers:

  • Corbantis
  • Europe-Infinity
  • Intrepid
  • Kauri
  • Kettemoor
  • Lowca
  • Naritus
  • Scylla
  • Tarquinas
  • Tempest
  • Valcyn
  • Wanderhome

Or you can go here.

Of course they downplay it as a Character Transfer Service success and they specifically say they’re not closing down SWG but still. Things aren’t looking good for this sucker.

On the plus side, of course, it might mean more people showing up in my digs (more customers!).

g afk

SWG: The decline continues…

Friday, September 25th, 2009

You’ve got to love the spin on this support note from SOE about SWG closing down a bunch of servers.

They say the transfer service freebie is a success when in fact it masks the closure of servers to deal with declining populations. Classy.

Not that it’s unexpected. I’ve been waiting for the ax to drop for some time. Lucas Arts has said they’re supporting it and not planning on shutting it down but c’mon, in business, you’re not going to keep a losing product going. My guess is they’ve culled enough resources so that the allotment of fees from the people still paying (and a portion of those from the Station Access accounts) are keeping things either semi-profitable or break-even.

All it’ll take though is something to draw away enough players to finally give them an excuse to shut it all down and be done with it. No doubt there are some passionate people out there keeping it alive but it can’t last forever.

Thankfully the shutdown doesn’t include my server…packing would’ve been a bitch.

g afk

Will SWG make it to 7 years?

Thursday, July 23rd, 2009

Last month, Star Wars Galaxies reached its sixth year. While not the oldest, it’s up there with the veterans of the MMOG world–EQ is 10 and UO is the granddaddy of modern MMOs at 12 years old.

If an MMO dies in the woods…

With the more and more of Star Wars: The Old Republic leaking out and it’s impending launch looming mixed with SOE’s layoffs, I’ve been thinking that SWG’s days are numbered. I can’t say I’m a diehard player. I maintain my crafting business and as ridiculous as it seems, I’m still making money there. I’m not filthy rich but I’m comfortably wealthy in game terms. Still, there are still players in the game…when I do venture into Corellia (on Sunrunner) I’m often surprised by the presence of real players!

So, with a very small population spread over something like 10 servers (including the European ones that seem to be down a lot lately–oh noes!), I’m feeling more and more like the time to pull that great big MMO plug is coming. I don’t know the numbers that SOE deals with so I don’t know if they’re still finding a reason to maintain the game and the staff (yes, there are people who work on updates/patches for the game).

Why isn’t SWG the WoW of Sci-Fi (no, not SyFy) MMOGs? Well, outside of a very outdated game engine that got worse with the NGE, it just wasn’t smooth. It was built off the EQ engine, I’m sure, and was thus forever bound to the hard-core MMOG market, effectively closing the door on the casual gamer. It had great brand recognition but what’s the point of a great brand if you can’t even jump over a friggin rock?

But, the real nail in the coffin for the game? Not making it possible to be a Jedi from day one. The whole BS unlocking process was a joke. Sure it was interesting…but only to the hard core types that are willing to go through all the ridiculous trials and tribulations to find that one path to Jedihood. All you had to do was make it possible to have a Jedi slot without much fuss…even if it was just about reaching a level or even the level cap at the time. So what if it didn’t make sense from a SW Universe perspective. It’s like saying you’ve got to play the garbage collector in SimCity because it’s not like 20 million people can be mayor at the same time.

Apocalypse Soon?

Anyway, I’ve started FRAPSing what I can and keep thinking about finding a way to sell off all the non essentials and bank the rest. After all, you can’t keep your virtual goods…there are no safes or virtual deposit boxes to horde all those rewards and drops and crafted items that litter your virtual houses.

So, before the end comes unceremoniously, it’s time to start saying goodbye to an old friend–even if it still insists that jumping is an emote and “action” combat involves aiming a reticule to roll a die. I’ll miss the blocky but still beautiful vistas. I’ll miss the random space ships flying over head as you get closer to major cities. I’ll miss the random music spurts that pull straight from the SW movies. I still remember the bustle of the starter cities and how crowded the “suburbs” got with housing. I won’t forget the people that came and went…okay, maybe I’ve already forgotten them.

So long, SWG, and thanks for the really late space combat. You had so much potential and had some fun in there at times. I guess we’ll finally be able to jump, lightsaber and do everything we were supposed to do in SWTOR. Too bad…

g afk

SoE Vs. Bad Economy

Friday, July 17th, 2009

Evening folks – it’s a sad day for 41 people, a.k.a 5% of SoE workforce, as Sony has announced job cuts! As a fan of the SoE title EverQuest I have to say I saw this one coming. You can’t stay relevant and, more importantly, profitable on the heels of your 10 year old project with a PEEK of 400,000 subscribers. SoE’s statement to online mag Massively.com is below:

In a move to increase operational efficiency and reduce costs, Sony Online Entertainment has eliminated 5% of its full-time workforce, equaling 41 people. SOE looks forward to continuing its leadership role in the online games industry as it celebrates the highly successful launch of Free Realms, the 10-year commemoration of its ground-breaking EverQuest franchise, and the continued performance of the company’s other games.

(source: Massively)

 

 Is this the sign of the end for SoE’s gaming days or will Sony produce a hot fix for this one? Leave a comment and let us know what you think.

-=Sanister=-

EverCracked! First hit is always FREE

Wednesday, June 10th, 2009

I was trolling the web – THE WHOLE THING – and I came upon a video of the man that is making my personal all time favorite Documentary – and I’ve only seen the trailer!

Btw before you ask yes I played EQ (sorry noobs EverQuest) and no not that shitty EQ2 – Friends don’t let friends play EQ2.

Watch it and drool geeks – I did.

BAM!

EverCracked! The Phenomenon of EverQuest

Sanister Out!