APB Subscription Model: Hourly?!
Friday, April 30th, 2010As much as I’m looking forward to APB from Realtime Worlds (and anticipating doing the same thing over and over again, no matter how custom I can make my car will lose its luster pretty quick), I’m not sure what to make of the hourly scheme they’re trying to use for this game. According to the article from Joystiq, you’ll get an initial block of 50 hours to play when you get the game and can buy:
- 20 hours for $7
- 30 days of unlimited access for $10
- 90-day and 180-day discounted packs
Plus you can get playtime by achieving certain goals in the game. Uh, I’ve got to ask: did someone with any sort of business acumen come up with this? Did someone do any market research?
Think about it. Which would you rather do (assuming you actually want to play the game): Pay $7 for 20 hours or $10 for 720 hours. Right.
“You know, I really can’t afford $10. I’d rather pay $7 for 20 hours of time. I mean, if I ‘m playing an MMO, I’m not going to invest more than 2 hours a day…”
Huh? If you’re playing an MMO (or even a shooter), you’re going to play for anywhere between 1 and 4 hours per session on average unless you’re jobless or a student or an addict. So, if you play most days of the week (let’s say 5) and average about 2.5 hours per session, you’re talking about 12.5 hours per week. At that rate, you’re going to be shelling out $17.50 a month at the $7 rate.
Or you could just pay $10 for the 30-days of unlimited action (of which, you’re using effectively 2 days worth at 12.5 hours a week). Why would you want to pay more?
The only reason to pay $7 for 20 hours is if you really aren’t going to play more than 20 hours at a time or in a given month. But then, that’s still $3 short of UNLIMITED hours.
I’m not trying to get them to charge us all more but realistically, what’s the point? Wouldn’t it be better to just offer the following?
- $0.50/hour flat rate no matter how many hours you play
- $12/month for unlimited access (typical monthly sub)
- $33/90 days (effectively $11/month) and $60/180 (effectively $10/month)
Done. Now, if you play all of 20 hours a month, you’re going to pay $10 a month at the hourly rate. Good deal for you but you’re also not exactly hogging a slot on a server at 20 hours a month.
Meanwhile, if you’re one of the aforementioned MMO-jockeys, you’re going for the subs so you can play 24/7 until you die of exhaustion.
As for the developer, they get the higher rate for the infrequent player (the hourly rate) and get a rate similar to other MMOs (even if this really isn’t a traditional MMO) where they’re getting pre-paid for a month of access, regardless of whether the player uses that access or not.
It seems MMO devs are trying a bit too hard to find a new model when they don’t need to…and when they do try, they seem to be trying really hard to NOT screw up the standard subscription model while also trying that “something new”. Just figure out the economics of it based on typical economies of scale (well, it’s sort of weird because it’s about the customer’s economies of scale, not yours). The more you pay to play, the better the discount. Then throw in microtransactions if they make sense.
In this case, the whole customization thing is perfect for microtransactions. You’ve got to make sure the paying customers still get their own stuff of course but you can assign a few designers to creating individual and packs of skins, designs, car variants, weapon variants and the like that don’t affect game play. You charge $0.50 here, $1.00 there and end up giving those people without artistic talent (right here!) nab some cool designs so we can show it off to the cool kids. Then those cool kids go and grab their own (unless they’re artists). Soon, you’ve sold $10-20 in virtual merchandise from a single sale. Multiply that by thousands of players and you’re golden.
The MMO industry is pretty damned mature at this point (it’s been almost 13 YEARS since UO launched!). There’s no excuse for this nonsense. This sort of thing is leaving the door open for someone to come in with an innovative business model and bank a nice chunk of the market. Stay tuned…
g
EA 
