Seems the “queue” issue as people flood the servers to get in is bubbling to the top. While the idea of funneling people into the servers in an “orderly” fashion makes obvious sense the point is, if there are so many people trying to get in that you NEED a queue, is it possible there’s something you haven’t built for?
After all, if the queue is solely to limit authentication, then you really need to look at improving authentication speed. There’s no excuse there.
And, if the problem is server population (i.e. your servers can’t take more than 10k people per server and 20k people are trying to get in), you have to ask yourself why? Pre-selection told you just how many people were interested in getting in there for the Head Start since both events are for pre-orders only.
Beyond this, you can limit how many characters can be added to a particular server. If I can’t create a character, I can’t log into the server anyway.
Excuses aside, I think there’s a disconnect somewhere if you need to have a queue. Game or no game, you’re talking about software and networking. If everything is properly designed, you’ll have limited things where they need to be limited (at the start) and made sure the rest runs smoothly.
Ideally, you’ll have built a dynamic system that can allocate resources as needed to areas that are getting hit hard. So, during initial launch when everyone’s busting down the authentication and starter location gates, all your servers are allocated there with maybe a handful worrying about high level areas or auctions or whatever.
On another note, if you’re a CE owner or got some bonus gear with your pre-order, you need to “activate” it on your characters during the Head Start period only. After you’ve gotten your box and are “official”, you shouldn’t have to do this for new characters. Check here for instructions on how to gear up during the Head Start.
Alright, time to dig into the game…see you around Siel (if I can get in)!
g afk