Star Champions Online
Friday, January 15th, 2010So, I’ve started trekking around the galaxy in Star Trek Online’s Open Beta. First impression? Talk about code reuse. The ground component (where you’re running around with your main character in space stations or on planets) is SO much like Champions Online. The difference is less cel-shading and more legible text. Meanwhile, the space part is very reminiscent of the Starfleet Command games of yore (which is a good thing). A quick summary:
The Good
- Starship combat is fun and what you’d sort of expect. The controls might take a little getting used to (you’re using WASD and the mouse though you can remap those keys all you want) but soon you’ll be working your firing arcs to take out enemies left and right.
- Character creation is like Champions which is actually a good thing in this case. You can choose a preset race (from the ST universe) or create an “Unknown” race which is you picking four main attributes that affect your stats and then customize the hell out of your appearance.
- While it might get a bit tiresome later, the main way you go from star system to star system is actually kinda cool. It’s a large map with systems hovering in 3D space. You and everyone else in the instance can wander around and enter whatever system you want. At some point, you’ll get over the cool aspect of it but it’s still an interesting way to do it.
- You, your ship and your bridge officers all have slots for things like weapons, devices and the like. And, just like Champions, you’ll end up with a shitload of devices and other doodads dropping from mobs and as mission rewards. This lets you customize your ship and officers all sorts of ways.
- Speaking of bridge officers, these guys act as a combination pet and stat-enhancer for you. Onboard your ship, their skills (which you level up with points you gain accomplishing missions and the like) can be used in combat or for non-combat tasks (scanning, etc.). Planetside, you can bring one or more of your bridge officers (the total party size varies depending on the mission) along with you. Each has skills that can be used on the ground (and of course, whatever you’ve equiped them with can also be used).
- Despite the whole Champions cloning experiments, the space aspect of the game really does feel right. You start with your typical Reliant-style light starship and gain access to others as you level up. And space looks real nice when you’re in a system. Even the inter-system space (that whole map thing) looks nice.
The Bad
- Unfortunately, the planetside stuff is just too Champions-esque in a boring way. The environments are mediore looking and have a lot of the standard bits and pieces you might have seen in Cryptic’s other games. Enemies spawn and just stand around like mannequins. Animations (like when you knock an enemy down) just look so stiff and automated (i.e. the guy’s just standing there then cut to the knock down animation). Take this with a grain of salt, since plenty of MMOs can be similar. It’s just a bit TOO much like Champions though.
- The enemy AI/logic seems a bit weird. I’ve been in team combat with AI enemies where the enemies just pick a single ship to pick on while the other members of my team just pound the hell out of their fleet. Meanwhile, on the ground, enemies show no logic beyond running up to you and trying to hit you. Granted this isn’t an FPS but what’s the point of having a dodge function (double-tap a direction) then?
- The currency system is ridiculous. There are tons of different “currencies” in the game. Energy credits (you only get these by selling items then you can use them to buy items), Starfleet Merits (gained from missions, used to buy or up your bridge officers’ skills), Data objects (there are several types of these; used to buy special items), and there are still more. The Data objects are hilarious because there are at least 6 or 7 different types of them. The prices in the price list look hilarious…something like 5 3 2 1 5 2 3 1 with each number sitting next to the icon of a Data object. Give me a break!
The Ugly
- You know how “modern” MMOs tend to make it easy for you (or like WoW are trying to make it easier) to find the target of your current missions/quests? Yeah, STO won’t have that. You might get a blip on a map mixed with twenty blips for merchants/vendors or a blip next to a star system if it’s close enough. Otherwise, you’re on your own. Zone chat was full of people asking where the fuck some guy was…and this was in the main starbase.
- You know that whole thing about being able to read the text finally (something about comic ink at 1280×1024 just didn’t work for me)? Well, turns out there isn’t much to read but there are plenty of screens to read it on. I understand the need/desire to make it look like we’re having a conversation with a talking head that barely talks but give me a break.
- Combat still pisses me off in places. Even space combat where, in combination with the aforementioned bullying by the AI (though that can be forgiven since it IS a potential strategy when dealing with an opposing force), there are problems of balance. Again, grain of salt/open beta, but since your “team” (why they didn’t just call this task force or something I don’t know) can be left at any time I have a feeling this is going to be an ongoing problem. In some cases battles were ridiculously hard (and the death penalty is that you just have to wait to respawn though I expect that to change) and took multiple deaths for a team of three to accomplish. Meanwhile, the “public event” sort of battles that you stumble upon tended to have upwards of ten people in there at a time laying waste to Klingon fleets of 4-5 ships.
I can understand sending a fleet of five ships (say two cruisers and three bird of prey) against a group of three players. That can be tough but you can do it–if you play it right–without getting killed. And, I can understand if my team mates leave but the game already spawned those suckers, there isn’t much you can do. But, assuming I either survive that or you send the extras running to make things even, the next fleet you send me should be tied to my current state (solo) and be more like three bops or one cruiser and a couple of bops.
I guess we’ll see how things turn out once the game launches. I for one, though, think this game will have it’s time as all of them do at launch but will eventually settle on a niche subset of players that will keep the game alive for a couple years. The starship combat is fun when balanced (or tipped in your favor) and the missions stack towards starships rather than ground combat (so far). That combined with the PVP that I haven’t seen yet could keep that subset of players happy for a while.
g afk













