Blizzard showed off Cataclysm‘s trailer and some game play at PAX 2009 as well as Blizzcon. Now, PC Gamer’s latest issue covers it some more with more details on the reasoning behind the changes.
The gist is that Blizzard focused on the end game and expanding that level cap to give advanced players more places to go. Meanwhile, the starting and lower level areas have remained the same. More recently, they’d been improving things on the “back field” so that you can pass through those levels faster to get to the end game sooner.
Now, with Cataclysm, they’re talking about shaking things up to “fix” a lot of the things they didn’t like but had no time to fix. The gaps in game play, the excessive fetch quests, and the disparity between level flow in some areas (like the need to sail out of Auberdeen or make your way through Stonetalon to find content for 30-39), all of this stuff plus the need to just shake things up leads to Cataclysm.
The world will get shaken up to remove some issues and to change the flow of quests and leveling. For instance, splitting up the Barrens and putting more questing hubs in places like Darkshore and Stonetalon so you aren’t running back and forth all the time.
From what we heard at PAX, the “cataclysmic” content will be available to ALL players, expansion or not. The expansion is needed for the new content and professions.
It’s an interesting and very necessary step to take for the five year old (yup, FIVE friggin years, my friends) MMO that took the grind and made it more palatable with quests/goals. And, honestly, it’s actually getting me excited thinking about, as someone was quoted in the PC Gamer article, “rediscovering WoW” again.
Oh, and did I mention the ability to use those flying mounts anywhere? Maybe that’ll kick NCSoft into allowing people to fly anywhere in Aion…
Now if only they’d make the release date January 1, 2010 so we can get our hands on it as soon as possible…
g afk