
After a long download AND patch download, I got a chance to try out Crytic’s new fangled answer to the aging CoH/CoV MMO. And it crashed.
But, hey, it’s beta (albeit Open Beta). I dove in after that without any issues. Some notes from that first session:
1) Why do I run so damned slow as a hero? Maybe I’m not super yet?
2) They’re using a sort of “objective radius” approach which is kind of cool (so just imaging seeing a big circle on the map telling you your objective is going to be found in there…no Thottbot hits, no guessing). Cool.
3) The graphics are definitely comic but in some ways that’s a negative. From a distance, NPCs and some parts of the city/environments are pretty simplistic.

How about Arial non-bolded? Am I going blind?
4) Speaking of comics, now, I know the comic font makes it more “authentic” but that special way inkers write out speach bubbles and intros works because everything’s very short (they’re not writing novels). Maybe it’s more of a color thing (after all most comics have a white background for the written word…for good reason: it’s easier to read) but my eyes were definitely hating reading the quest text and other copy all over the place. Actually made me avoid reading the quests altogether. Just skimmed the rewards part and moved on.
5) Holy shit! You can pick up objects and use them as weapons against mobs (well, you can throw them). They do massive damage and are fun as hell. Nice!
6) I had no idea what the hell the whole equipment thing was about. You get a 3×3 grid of slots to fill that are supposed to correspond to the three main areas of crafting: arms, science, and mysticism. Still don’t think that’s everything.

Where the hell am I supposed to go?
7) A lot of instancing. There are definite common areas but they’re using the whole AoC/WAR/LOTRO/MMO 3.0 instancing technique to allow the story to flow better for you. Even so, the common areas seem to host a very small number of people. The main instances closed at something like 30-40 people. Maybe a good thing but it sort of defeats the purpose of an MMO. Besides, the instances don’t have usable names…all numbers and letters. Ugh.
8 ) Your abilities are based on a whole energy concept. You use certain abilities to build energy (kind of like rage for Warriors in WoW) and other abilities can use that energy. You start off with a baseline amount of energy.

Decisions, decisions...
So it becomes a tug of war as you eat up energy fast with one ability (which also does better damage and the like) and generate energy slow with another ability. So combat becomes a numbers game (no surprise…it’s an RPG in the end!) as you do your best to take advantage of big hits in between little hits. 1v1 you’ll usually be fine. But if you get mobbed, watch out…
9) Character customization is ridiculous but in a good way. You can pick archtypes based on the general type of power (electricity, fire, psionics, guns, wahtever) and get the default setups for those areas or you can go custom and mix it up a bit. Thing is, you only

Sweet Fancy Moses
really mix up three things: energy building attack, energy using attack, and general starting stat profile. The real meat though is customizing the look of your character. Jeez. I’m telling you…you would be hard pressed to NOT find something you need to make whatever comic book hero you want…real or imagined. Insectoid robot? Check. Rock skinned beast? You got it. The detail is incredible. I literally spent 30 minutes putting my first guy together…just great shit.
10) They’re using a public quest system like WAR with the same rewards based on points earned during the event. Nice to see but nothing ground breaking.
11) The missions are inline with your standard MMO quests though superhero-themed of course.
12) Haven’t really dug into crafting as you don’t really hit that until level 10 or later. Just got to level 11 and the main area where you select your crafting profession as I fell asleep at the keyboard…lol

Oh noes! My energy!!!
13) Mobs are ranked as henchmen, villans and supervillans. They vary in strength as you might expect with supervillans being a bit like goldies from WoW but not necessarily as powerful (i.e. along with my NPC partner following the main story arc I was able to solo the first guy without too much trouble). It’ll be interesting to see how that difficulty pans out at higher levels.
All in all, this is definitely the place to be for comic fanboys. I still haven’t learned to fly but it’s got the feel of a superhero game. Now, if you’re not a fanboy, it’s worth a look but don’t expect anything too groundbreaking. A lot of the hallmarks of a typical MMO (NPCs that stand around, griding, etc.) are all there so you’re not going to piss yourself here.
Just remember, it’s in open beta right now so bugs are still being crushed by the fist of justice…
g afk