Archive for June, 2009

Aion Beta Event #3 Coming Up…

Tuesday, June 30th, 2009

July 3-6 will be a period spent lost in the worlds of Aion it seems. The next closed beta event is coming up for all of you TR loyalists and pre-order types (yes, I caved and am now a member of BOTH those groups).

Honestly, I think it’s more about the fact that it’s just a new place to romp than it is anything about the game that makes it special. Sure, if they blew it like Vanguard and Age of Conan, I would be nowhere near the beta so maybe that’s where it’s special. They didn’t fuck up the MMO Fantasy genre. Congrats.

Anyhoo…if you see someone named Grieger or Tannis (yes, two N’s unless I can get the original one N version in there), say hello…and feel free to give me some coin…damned crafting nerd took all my money for the stupid starting mats/tools. Gotta kill more bugs and shrooms!

g afk

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China says – no more Farming Gold & pre-paid game cards

Monday, June 29th, 2009

So in recent MMO news the Chinese Government has BANNED gold farming – well gold, items and pre-paid game cards. Say goodbye to all the annoying in game spam and about half of the WAR late night guilds!

It’s possible that the Chinese Government has gone overboard with the pre-paid game card thing, or perhaps they had to ban that also in order to close the loop. Read the full story and let me know what you think by leaving a comment.

Check out the full story!

-=Sanister=-

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Aion Early Impressions

Friday, June 26th, 2009

AION_new_Logo_1024So, I had the chance, along with other Tabula Rasa account holders, to try the Aion beta twice in the last two weeks. I won’t go into detail about what the game’s like given the whole NDA thing but some general comments:

Look and Feel

If you’re familiar with the Asian anime style of artistry, then you’ll be right at home here. Mind you, the environments are beautifully rendered and put together to such an extent that if you weren’t to pay attention to the people, you wouldn’t know this was anime-inspired.

Gameplay

AionScreen7It was very easy to jump into game play (though I was expecting certain emotes to be readily available and they weren’t which was weird). Questing is pretty standard with some interesting chain quests and stories. Managing quests and inventory were pretty straight-forward as well as skills and the like. They have an interesting way to deal with expanding inventory. And, there’s a really great way they handle player-based buying and selling.

Crafting

AionWallpaper10_1024X768Actually, I can’t say much about this just yet. I just got to the point where you could start crafting before the beta time period was up. It’s a bit confusing and the starting costs are ridiculous. I’m sure it’ll be balanced better with time.

As jaded as I am with MMOGs in a fantasy setting, I have to say I’m actually looking forward to Aion after playing it. At first I thought, oh great, here comes another anime fantasy MMOG…I’m sure it’ll do well in Asia. But, after playing it for a while, I’ve gotten to really like it. They managed to get many of the things you’re used to in other MMOGs while adding some new elements and progressing you through the story (cut-scenes and all). I’m not sure if they’re planning on making leveling deeper than it is currently in the beta but if my hunch is right, all those hard-core PVPers will be burning through that content pretty fast to get to the end-game to duke it out in the air!

We’ll see what more we can find out when they open up the beta to pre-orders (and TR vets).

g afk

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Mythic + BioWare = Mythic Wares?

Thursday, June 25th, 2009

It seems EA’s execs in all their wisdom stupidity decided that consolidating Mythic and BioWare into a single group made more sense cents. This comes with the departure of one of Mythic’s co-founders, Mark Jacobs.

Anyone who’s gone through a merger or acquisition at a company knows the “merging” of companies, especially with different cultures, proceses, and philosophies is never going to be smooth. And, the end product is rarely as ideal as the pencil pushers make it out to be. After all, it’s always done based on the numbers, not the spirit or vision, that make the deal look good to investors.

I don’t doubt they’ll  smooth things out and eventually some sort of norm will come back to the two developers (or rather, one). However, they’re going to probably lose a bunch of people…usually the most talented and best of the bunch that helped drive previous games to the peaks they achieved. Still, they single dev group that remains will figure things out and eventually make it work.

Here’s hoping they’ll finish ME2 before everything goes to hell (e.g. the team mergers start). Time will tell…

g afk

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EverCracked! First hit is always FREE

Wednesday, June 10th, 2009

I was trolling the web – THE WHOLE THING – and I came upon a video of the man that is making my personal all time favorite Documentary – and I’ve only seen the trailer!

Btw before you ask yes I played EQ (sorry noobs EverQuest) and no not that shitty EQ2 – Friends don’t let friends play EQ2.

Watch it and drool geeks – I did.

BAM!

EverCracked! The Phenomenon of EverQuest

Sanister Out!

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DDO goes Micro

Tuesday, June 9th, 2009

Gamasutra’s reporting that Turbine’s taking that MMOG everyone forgot, Dungeons and Dragons Online, and making it free to play with microtransactions and a VIP program (that is essentially like a traditional MMOG subscription).

The big question is will it make them any more money? Sure people will be more likely to sign up to try and play the game if they haven’t already but is it going to be worth the effort and time if you’re getting chainmail while the guy next to you throws down some bills and gets plate +2?

They’re going to be using a sort of in-game currency so we’ll have to see. If they make it possible for you to earn enough money to unlock the stuff that the rich guy next to you (in-game since that rich guy obviously doesn’t live near you) bought six months ago, then MAYBE they’ll have something.

I guess my problem with it is they’re ignoring the main issue. People aren’t playing the game because of the price. People aren’t playing the game because there are other games they’d rather play.

g afk

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WoW and the Ship of Theseus

Monday, June 8th, 2009

So, I finally decided to check out WoW after a few months. It’s started to become a spurt thing where I’d go back to WoW after a few months and play for a month or so then leave again out of boredom.

As the 3.1 patch downloaded (yeah, I know, it’s been a while), I was going through the ridiculously long patch notes. Outside of the fact that I have to respec my characters again (try remembering how you specced out your various characters after being gone for 5 months) you can see the damage they’ve done to some areas of the game.

Death Knights took a hit as expected (Blizzard said they were going to do something about it since it was pretty ridiculous going up against an army of Death Knights in PvP). But it’s interesting to see how the game’s maturing over time. As fewer people (I’m assuming) are joining up purely to experience the SP game as “new” players, the game’s gone from a largely PvE game to a largely PvP game. Sure the PvE stuff is all there and is the main way you’re going to level up but the focus isn’t achieving top levels for the sake of “beating the game”. Now, it’s just a nuisance to get your character (sorry, toon sounds stupid) to level 80 so you can hit the arenas, battlegrounds and the like.

Part of this transition includes making a lot of the crafting and gathering professions easier to do. No more flint and tinder for campfires. They already got rid of poisons as a craft. No more books to learn fishing and first aid. No more spices and extra ingredients for most if not all food recipes.

Now, I’m the type of player that actually likes crafting. I endured SWG complicated crafting system (and still do today). I got pissed off at Vanguard’s ridiculously time consuming crafting system. I lamented the lack of crafting in WAR. And, I’m still trying to find the crafting in the CrimeCraft and Aion betas.

I can’t say that I’m going to miss losing inventory space to flint and tinder. And I can’t say that I miss having to lose a ton of space for vials for Poisons. But, as more and more of the requirements go to the point where you’re just going to click a button with one or two basic ingredients in your pack, I’m starting to wonder if I’m going to want to play this game any more.

This brings me to the Ship of Theseus. The Ship of Theseus is a paradox that essentially asks the question: if you replace all of the parts of an object is that object still the same as the original? The Ship in question was a ship that had been maintained for years. As planks rotted, they were replaced. So, the ship was still there but every single part on the ship had been replaced over time at some point. Was it really the same ship?

As older MMOs like WoW, EQ, and SWG keep moving forward (okay, the latter two aren’t except for SWG’s stupid NGE which basically ruined the game for most diehards) and keep updating their games, at what point do you stop thinking of the game as the one you bought way back when? Today’s WoW looks a lot like the original one but as you dig into the details, you’ve got to ask yourself if you’re still playing WoW.

Technically, it’s version 3.1.3. Still it’s got the flavor and setting you expect to see in a Warcaft game but if that’s just hurdles to pass to get to the PvP game which is less about all that back story and more about ranking and PvP kills, what game are you playing?

Assuming some of the others like LOTRO and WAR survive (should we even bother mentioning Conan?) for a few more years, will their experience be the same or will it be totally different? Same house, different furniture. And, is this the way it should be?

While I can’t answer the first question, I think the answer to the second question is a resounding yes. These games need to mature and organically change to match the current population (assuming you’re not trying to win a whole new batch of people like SOE did with SWG…though that didn’t work by the way). You almost have no choice.

As we all know, the populations on any new MMOG always goes through the same set of changes. You start with a mass of different players (noobs, achievers, consolers, whatever) which eventually thin out as they get bored or pwned by the hardcores.  Soon, you’re left with the hardcores (at least a majority of them) who will have plowed through the PvE content and are waging continuous war with their fellow PvPers. And, with the game company wanting to milk all they can out of people, the PvE content will be set up to take the average (non-HC) gamer several weeks if not months to complete. Eventually, though, that’ll need to change as those non-HCs disappear and head out into the light with the HCs remain and complain about how long it takes to level up.

Now, I can’t vouch for EQ or AC (or even UO…anyone still play UO??) but SWG (except for the NGE BS) definitely hasn’t changed much on the PvE side. Level progression is slow (unless you find something ridiculous like some of the crafting paths where you can level up just a couple of crafting sessions assuming you have the mats already). Most of the other MMOGs of note (LOTRO, WAR, maybe Age of Conan) are a bit young comparatively. I can’t speak for EVE Online since I gave up on that bitch early and after hearing about the spacing stories, am glad I did.  Still, the people that like that style of play are who they’re catering to…even if it means they’re catering to a few thousand people.

All in all, we’re finally at a point where the MMOG market is getting mature enough to see this sort of thing. Is today’s WoW the same as 2004’s WoW? Can you really say the game is the same game? I think you can…but only because it hasn’t changed THAT much yet. It’s definitely evolving and definitely different on certain fronts like PvP and crafting. However, there are still some left over planks in that ship that date back to 2004. Time will tell. I guess we’ll need to talk about this again…in 2014.

g afk

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