Archive for October, 2008

Turbine: MMO + Console + Social Networks = $uccess!!

Sunday, October 12th, 2008

Gamasutra had a little snippet on sage words from the lips of Turbine CEO Jim Crowley.

Now, I admit that slopping some social networking on top of an MMO, which generally by definition is as social as a gamer will likely get in a game, makes sense. But this is only as long as you’re doing it in a natural, organic way. Forums (the current social networks of MMOs) are as much a part of MMOs as the authentication servers (and gold farmers). They also represent one of the steps on the road to online social networking as it stands today (usenet > BBSs > CompuServe > AOL > Forums on the Web > Blogs > Facebook/MySpace). So, it’s not that far-fetched to consider the idea of a social network that plays off an MMO. Groups you’d join would be guild-based or role based (Gankers United, Golddiggers, Ltd., and The Society of Glass Cannons, sound good).

My issue is the multi-SKU idea. I guess it’s only natural that with the hotwiring of all the console platforms so they have networking caps and with the “broader” audience on consoles, you’d think that console MMOs would be a great idea. Except when you consider that games need to make sense on the platform they’re on. I don’t know about you but I can’t play shooters on consoles. And, believe me, I can probably hand most console shooter players their ass when I’m playing the same game on a PC…oh wait, we’re talking MMOs.

With the console thing, it makes me think that the social network thing is less of an evolution and more of an attempt to squeeze out some “innovation” to stir up business. I think the social networks for MMOs thing will likely pick up and take off at some point (you can already find plenty of sites where people are showing off their characters and what they’ve grabbed off of raids and crap) but I don’t think this means you should buy Turbine stock if you could.

g

WAR: Am I the only one who’s still wondering where the punchline is?

Friday, October 10th, 2008

I’ve been playing WAR in those few hours a day I have available to me (Start-ups can drain your life away!! Stay away unless you’ve got a lot of life to give!). I started an elf Shadow Warrior or whatever they’re called and got that sucker up to level 4 or 5 then moved over to Skull Throne to join Sanister and his merry band (he’s a leveling whore so I’m still levels behind him…the fucker). I created a dwarf Engineer. I figured it’d be interesting and different (okay, so it’s really just a hunter with an immobile pet in disguise…).

I’m trudging along and am at level 11. In some ways, level progression seems easy but there are times when I look at that XP bar and wonder why it hasn’t changed much. I’m a quest whore and that might be why I’ve leveled up to where I am just playing maybe an average of 2-3 hours a night for the last few weeks. Anyway, as I’m moving off Mount Bloodhorn and heading into the Marsh of Madness, I’m wondering to myself…what’s that weird feeling that’s making my eyelids droop. No, it’s not brain damage…something else…AH…I figured it out. I’m fucking bored.

I know I’m not the average hard-core MMO player but I like to thing I’m part of some demographic that starts with “average” (hey now, maybe I should be aspiring to above average…that’s my problem!). I’m definitely all about progression but I’m not as nuts as people like Sanister that like to spend every waking, non-gaming, non-working hour finding ways to game the system and eek out that last sliver of extra XP without going through all the motions the game developer intended. I’m more about the game, the immersion and doing my own thing (I’m more of a PVE anti-social crafter).

Maybe that’s my problem. Even so, I’m the type of player who likes to help out and participate in the “greater good” so the PQs and RvR stuff suits me just fine. But, as the tide of hard-core, there-at-launch players moves on to level 30 and above, I’m still poking about at level 11 and those PQs are a bitch without any help. Those NPC fuckers make a good show of being involved but until you strike a mob, they aren’t doing much damage. So, I’ll usually end up clearing Stage 1 of all those PQs that the level 30s left behind and moving on as the overpowered Champions are released for Stage 2 (c’mon, these guys are worse than WoW’s Elite NPCs).

The RVR battles are fun except when I’m up against pretty much any kind of opposing player. It seems the engineer is worse than a glass cannon…it’s more of a glass slingshot where you sometimes get those great hits but usually, since everyone on the opposing team’s buffed up and no one on the Order side is, we usually get decimated. I admit, I didn’t realize until I hit level 11 that the RvR works almost exactly like WoW’s battlegrounds in that even though your stats are upped, you’re still left with level 11 gear versus level 19 gear (and spells!) on the other guy. What’s the friggin point then?

Sanister’s advice to me in WoW was to just do the BGs when you’re near the top of the level bracket (so level 28 or 29 in the twenties, for instance). How’s that fair or fun? If the other side is loaded with higher level guys (because they were like Sanister and figured it out or read someone’s forum post somewhere), you and yours are largely toast.

Then there’s crafting. I’m such a crafting fiend that I’ll often horde items and spend serious coin just to be able to craft the shit out of a bottle of low level healing juice. WoW has a decent crafting system, even if I’m annoyed by how hard it is to craft when you can’t find (or afford) that one fucking stupid ball of some wolf’s fur or whatever. Vanguard went the other way. They said, you want to craft? Here you go…it’s a fucking multi-stepped process that takes you a whole fucking hour to churn out a stupid dagger you can’t fucking use. Maybe they should’ve just ripped out their crafting system and copied and pasted over the diplomacy card game…would’ve been hella more fun. With WAR, the producer (you did watch that 13 minute video on crafting right? You douche…go watch it now!) talked about how they wanted crafting to be simple and not involve recipes…funny…technically, it DOES involve recipes, it’s just that there are multiple items that you could use for each component of the recipe…I digress.

So, WAR crafting (no pun intended) is all about dropping items into slots and getting a meter into the yellow or better before hitting a button. Simple. Lots of things to grab and throw in there…unless you want to make Talismans (you can either make Talismans or Potions…that’s it). Talismans, I found out the hard way, are better suited to higher level players. Apothecary (a fancy way of saying potion-maker it seems) is better and easier to get into. You can add different components to “stabilize” the potion before hitting presto which feels a lot like Oblivion (in fact, it seems largely stolen from Bethesda). Fun? Naw. At early levels, you can just add the main component and toss in two cloudy waters and get green on that meter every time. Why bother? The next level (which I recently got to after my skill FINALLY hit 50) uses a better container which guarantees green with just one component. It’s basically stupid work, no need to think here. Just hammer that square peg in any hole and you’re good.

What’s left then? Quests? FedEx should get a royalty here…as should someone who’s all about grinding mobs. Sometimes a nice quest comes along…like…uh…like…nevermind.

All in all, the best thing about WAR (except for the Warhammer universe which I’ve loved since I bought that first rule book) is the PQ idea. Great idea that really adds something to the game…assuming someone’s around to join in when the champions or heroes show up.

Look at that! Yet again! Another highly-anticipated MMORPG’s come along that people were thinking would be a WoW-killer and/or would revolutionize the MMO industry and…sputter…it just evolves it. Grant you, they get high marks in my book for pulling off a largely glitch-free launch and not pulling a Blizzard and patching IN bugs after the launch. So far. But, I can’t say this game’s gonna keep eating away at my time. WoW’s Lich King’s around the corner (you wanna bet you’re gonna see server pops drop off everywhere as people head back to get their level 70s up to level 80 or whatever the new cap will be?) but what else?

What the industry needs is someone to just develop a solid and fun MMO that gives you the option to do whatever you want. It’s like what the Democrats try to do but always fail at.

You want a robust crafting system? Here’s one…we’ll give you two tiers. The first tier produces decent products that a user will want to have (read: greenies and blues) and that any user can do in a simple one-screen interface with minimal component requirements. The second tier can have added complexity (multiple components that you have to craft as well) but should steer clear of Vanguard’s nutty system.

You want PVP? Sure, here’s a PQ/RvR model with PVP servers out there if you want. Nothing new here.

You want achievements because you really like being rewarded for killing a hundred bears? Sure, here ya go. It’s in there.

Wait a minute…this sounds like WAR after an expansion that introduces REAL crafting. Yikes. Stay tuned…

Grieger